AI Insights · Timothy · January 2022
Top 5 Racing Games in Ghana: Q4 2021 Performance
Discover the performance trends of the top 5 racing games on a unified platform in Ghana during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 racing games in Ghana displayed varied performance metrics across weekly downloads, revenue, and active users. Here’s a breakdown of how each game fared, based on data from Sensor Tower.
Asphalt Legends Unite showed a notable increase in weekly revenue, starting at $166 and experiencing fluctuations before peaking at $169 in the final week of December. Downloads for this game had a significant spike in mid-October with 1.4K downloads and reached another peak of 1.1K in the last week of December. Active users exhibited a steady growth, starting at 3.2K and reaching 3.4K by the end of the quarter.
CSR 2 Realistic Drag Racing experienced a dynamic Q4 with weekly revenue peaking at $164 in mid-October and then declining to $61 by the end of December. Downloads saw a high of 854 in early December, but dipped to 278 in the last week of the quarter. The game maintained a strong user base, with active users peaking at 10K in mid-December before slightly dropping to 8.4K by the end of the year.
Need for Speed™ No Limits had a varied revenue trend, starting at $160 and fluctuating throughout the quarter, ending at $93 in the last week of December. Downloads followed an upward trend, peaking at 6.2K in the last week of December. The game also saw a substantial rise in active users, starting at 17.9K and peaking at 25.7K by the end of the quarter.
Asphalt 8 - Car Racing Game had a consistent revenue stream with a peak of $113 in the last week of December. Downloads remained relatively stable, reaching a high of 3.3K at the end of December. Active users saw steady growth, starting at 8.3K and rising to 10.1K by the end of the quarter.
Asphalt Nitro displayed a steady revenue trend with a peak of $61 in mid-December. Downloads were robust, peaking at 5.8K in the last week of December. The game also saw a significant increase in active users, beginning at 28.7K and ending at 39.2K by the close of the quarter.
For more detailed insights and analytics, visit Sensor Tower.